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- Bright memory infinte full#
- Bright memory infinte software#
- Bright memory infinte Ps4#
- Bright memory infinte Pc#
- Bright memory infinte series#
Xbox Series S and Switch both feature just a single display mode in comparison but at least all versions do allow adjustment of both the field of view and motion blur, which is certainly nice. Xbox Series X appears to stick to its 1440p target most often while PS5 often drops to 80 percent of this value leading to a further loss in clarity. The more significant difference appears when using the game's high frame-rate mode.
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PS5 also targets this but it seems to dip below 4K more often leading to a slight loss in overall clarity if you look closely.
Bright memory infinte full#
In terms of image quality, Xbox Series X comes out on top with both the default mode and the ray tracing mode targeting full 2160p and surprisingly, this resolution holds most of the time. Ray tracing is fast on both Xbox Series X and PlayStation 5 with RT reflections making stonework and the many bodies of water look more accurate and convincing. Compared to the standard screen-space solution, RT reflections do improve image quality significantly primarily due to the sheer amount of water present in this game - you'll spend a lot of time running through rivers and lakes and the RT implementation, while not perfect, does eliminate those typical SSR artefacts. That said, I feel the console version still looks good on its own merits though there is a clear pecking order among the various builds, with Xbox Series X delivering higher resolution and more consistent performance than PS5, while Series S inevitably trails behind both (lacking both 120Hz and RT support) with Switch pared back massively compared to the others.įor the top-end consoles, RT features are limited to reflections and the resolution of these reflections is relatively low, but it is a match between both machines. Even in scenes with obvious puddles, the console versions lack the high resolution, accurate reflections available on PC.
Bright memory infinte Pc#
The PC version features dramatically higher resolution reflections and more surfaces - including rougher materials - take advantage of them. Environments also receive additional detail but the reflections are perhaps the most significant difference. The PC version includes Nvidia's ReSTIR Global Illumination feature allowing for realistic bounce lighting, ray traced AO and shadows and far more robust reflections. Watch on YouTube Bright Memory: Infinite is a fascinating title in terms of its development story - and in terms of how its various versions compare.īright Memory: Infinite launched on PC and it's interesting to see the compromises made to transition to consoles - required even for PS5 and Series X - and perhaps inevitably, this primarily concerns ray tracing. That's not to say this is entirely a solo project - artists, musicians and voice actors were all required to complete the game but considering the quality of the presentation, it's an impressive accomplishment.
Bright memory infinte software#
In creating the game, Infinite was built using Unreal Engine 4 with additional support software and Quixel assets to speed up development time. Bright Memory: Infinite is a showpiece title for what modern development tools can offer when in the right hands - you see, most of the development duties on the game were executed by one person. Where it surprises the most, perhaps, is in its development history. Plus, if you're playing on the latest consoles, Bright Memory Infinite promises support for 120Hz output and ray traced reflections, though not simultaneously.
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It's not a long game but what's here is solid and reasonably well executed - it almost recalls the 2013 reboot of Shadow Warrior, though with more focused, linear level design.
Bright memory infinte Ps4#
On the face of it, this is indeed a 'next-gen only' exclusive - you can't play the game on PS4 or Xbox One consoles - which makes the launch of a Nintendo Switch version all the more intriguing.īright Memory: Infinite is a fast-paced first-person shooter which combines snappy gunplay with sword driven melee combat. Given its prominent placement in that original showcase, I felt that we needed to check it out here on Digital Foundry. Now, more than two years later - and half a year after the arrival of the PC version - Bright Memory: Infinite has arrived on console. On May 7th 2020, Microsoft kicked off the new generation of consoles with a gameplay showcase featuring a wide range of games planned for the Xbox Series X - and Bright Memory: Infinite was the very first game shown off during this presentation.
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